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# # TARGET BEHAVIOR # #

#-------------------# # TARGET BEHAVIOR # #-------------------# target_size: 42.82805460691452 time_per_target: 2.951190177584067 target_speed: 0 constant_target_size: yes misclick_kills_nearest: yes #------------# # SPAWNING # #------------# targets_per_sec: 3.3248239275999367 targets_per_sec_increase_per_min: 0 instant_respawn: no spawn_group_size: 1 spawn_in_center: no randomized_spawntime: no max_dist_from_previous: -1 #---------# # LIVES # #---------# lives: 1 misclick_loses_life: no miss_target_loses_life: yes losing_life_clears_screen: no time_limit: 0 #--------# # GRID # #--------# # note: set these to 0 to # enable autoresize grid_width: 600 grid_height: 420 #---------------# # AUTOBALANCE # #---------------# # note: you can set this to 'nothing', # targets_per_sec', 'target_size', or # 'time_per_target' autobalance: nothing autobalance_accuracy: 74.1% #------------# # GIMMICKS # #------------# invisible_cursor: yes no_need_to_click: yes target_hp: 1 #-----------------# # SMALL DETAILS # #-----------------# allow_overlap: no show_reaction_time: yes


target_fade_out_effect: on losing_life_animation: on show_target_ghosts: yes absolute_target_speed: no target_speed_randomness: 54.988940013572574% horizontal_movement: 50% rng_seed: -1#-------------------# # TARGET BEHAVIOR # #-------------------# target_size: 42.82805460691452 time_per_target: 2.951190177584067 target_speed: 0 constant_target_size: yes misclick_kills_nearest: yes #------------# # SPAWNING # #------------# targets_per_sec: 3.3248239275999367 targets_per_sec_increase_per_min: 0 instant_respawn: no spawn_group_size: 1 spawn_in_center: no randomized_spawntime: no max_dist_from_previous: -1 #---------# # LIVES # #---------# lives: 1 misclick_loses_life: no miss_target_loses_life: yes losing_life_clears_screen: no time_limit: 0 #--------# # GRID # #--------# # note: set these to 0 to # enable autoresize grid_width: 600 grid_height: 420 #---------------# # AUTOBALANCE # #---------------# # note: you can set this to 'nothing', # targets_per_sec', 'target_size', or # 'time_per_target' autobalance: nothing autobalance_accuracy: 74.1% #------------# # GIMMICKS # #------------# invisible_cursor: yes no_need_to_click: yes target_hp: 1 #-----------------# # SMALL DETAILS # #-----------------# allow_overlap: no show_reaction_time: yes target_fade_out_effect: on losing_life_animation: on show_target_ghosts: yes absolute_target_speed: no target_speed_randomness: 54.988940013572574% horizontal_movement: 50% rng_seed: -1#-------------------# # TARGET BEHAVIOR # #-------------------# target_size: 42.82805460691452 time_per_target: 2.951190177584067 target_speed: 0 constant_target_size: yes misclick_kills_nearest: yes #------------# # SPAWNING # #------------# targets_per_sec: 3.3248239275999367 targets_per_sec_increase_per_min: 0 instant_respawn: no spawn_group_size: 1 spawn_in_center: no randomized_spawntime: no max_dist_from_previous: -1 #---------# # LIVES # #---------# lives: 1 misclick_loses_life: no miss_target_loses_life: yes losing_life_clears_screen: no time_limit: 0 #--------# # GRID # #--------# # note: set these to 0 to # enable autoresize grid_width: 600 grid_height: 420 #---------------# # AUTOBALANCE # #---------------# # note: you can set this to 'nothing', # targets_per_sec', 'target_size', or # 'time_per_target' autobalance: nothing autobalance_accuracy: 74.1% #------------# # GIMMICKS # #------------# invisible_cursor: yes no_need_to_click: yes target_hp: 1 #-----------------# # SMALL DETAILS # #-----------------# allow_overlap: no show_reaction_time: yes target_fade_out_effect: on losing_life_animation: on show_target_ghosts: yes absolute_target_speed: no target_speed_randomness: 54.988940013572574% horizontal_movement: 50% rng_seed: -1